SPY FROG
Controls & mission tips
On foot: arrows or A/D to move; W, ↑ or Space to jump. Tap for a small hop or hold to jump higher. Xbox: left stick or D-pad to move, A to jump. Your full-height frog jump is available from the start, throughout the campaign. Stomp cats from above. Side hits and falls cost a life and return you to a checkpoint.
Underwater: swim in all four directions with arrows / WASD, the left stick / D-pad, or the four touch buttons. Space or Xbox A also swims upwards. Bubble streams lift you and currents gently push you. Descend onto diver cats to knock them out, or swim around them. There is no oxygen timer. At the shipwreck, leave the red circles marked “avoid - hit zone!” before the attached tentacles land. Dodge until the octopus breaks the mast and brings it down on itself.
Helicopter: it flies forward automatically. Steer up/down to dodge, left to slow down and right to speed up. You cannot knock out cats in the helicopter: dodge them, including the two cats hovering near the bottom. Checkpoints and flight beacons save progress silently.
Final boss: the ! warns of an attack. A shadow marks the jump target; an arrow warns of a charge. Dodge, then use the recovery window to land on his head. Three stomps win, but he gets faster after each hit. Five wizard henchmen fire wool: watch their wands charge, then dodge or stomp them. The commander can sidestep a jump, but is vulnerable while recovering. A stomp launches you away and briefly shields him, so make a fresh approach for each hit. There is no tongue attack.
Mission gadgets: land on yellow floor switches to open warehouse doors. Conveyor arrows show which way they carry you. Ride the single window-cleaning platform across the wide rooftop gap. Tower lasers are safe while off; amber flashing warns before red beams switch on. Three optional intel folders are hidden in each stage. Find all 18 for a Master Spy stamp. After the vault, jump the crates and reach your getaway helicopter. There is no escape timer.
Lives & saves: easy gives infinite lives; medium gives five per stage; hard gives three per stage. A new stage refills your lives. Running out restarts the current stage, not the campaign. Close and reopen this same HTML file in the same browser to continue from your checkpoint. Remaining lives, mast damage, defeated cats, intel and opened loading doors are saved. Private browsing or blocked browser storage may prevent saving. New game replaces the saved mission only when you press Start new mission.
USB Xbox controller: open this downloaded file in Edge or Chrome, connect the controller with a USB data cable, click inside the game and press A. Menu pauses/resumes; A starts/continues. Use D-pad left/right to choose difficulty on the starting page, and Y for New game. Unplugging the controller or switching windows pauses play. Use the Sound button or M to mute.